Dry sarcasm about Britain’s soggy flooding situation.
by Peter Wilson
Responding to popular calls from the Daily Mail and Nigel Farage, African leaders met in Kinshasa yesterday to discuss the growing floods crisis in the United Kingdom.
‘The images of knee-high water have shocked us all’, said Congo’s President Kabila, whose nation is currently recovering from the most brutal conflict in recorded history since the Second World War.
‘The [Daily] Mail and Mr Farage have made it clear that Britain’s international aid budget, used around the globe to combat AIDS, famine and female genital mutilation, is needed in High Wycombe.
‘Well, we can do one better’.
Governments across the continent have drawn up assistance packages to help the hundreds of Britons forced to sleep in poorly funded community centres, often for days at a time.
‘It is unimaginable’, said Kabila before the assembled statesmen in Kinshasa, ‘In Henley-upon-Thames…
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After the writer and theologian John Hull became completely blind in 1983, he kept an audio diary of his experience. This film is a dramatization using those recordings.
For the story behind ‘Notes on Blindness,’ click here: nytimes.com/notesonblindness
Our gazes matter… our gazes communicate. They can be barriers, or gates that open the possibility of a transformational relationship.
I am teaching an Assessment for Learning class again this semester. One of the first things I often ask my students to do in this class is to read an excerpt from Leo Tolstoy’s, Anna Karenina. The passage opens with the following words – “Serezha’s eyes, that had been shining with affection and joy, grew dull and dropped under his father’s gaze.” It then goes on to describe an educational interaction between Serezha and his father that is punctuated by different kinds of assessment in an effort to support learning, but it is the assessment of his father’s ‘gaze‘ that has already derailed the learning from the start, leading to progressive frustration and anger on the part of the father (teacher) and the anxiety and ultimate punishment of the child for not learning.
We forget, as teachers, that our gazes matter, that our gazes communicate, that…
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Impact of Arcade Games to Society
Games are part of everyone’s lifestyle, regardless of race, gender, or creed—it’s an accepted principle that playtime is integrated into people’s routines as much as possible. One of the most popular genres when it comes to gaming is the arcade, a form of amusement with roots dating back to the first half of the 20th century. Information site The Verge reports that the first one in this category was called Baffle Ball, created by David Gottlieb in 1931. Later emerged other coin-operated variations such as pinball machines and video game cabinets. The 70s saw a breakthrough when Nolan Bushnell created a video game arcade called Computer Space, which started the modern take for arcade games. In the 80s Pac-Man came into existence, and it seemingly had “the most lasting effects on the American psyche”.
The arcade is not a dead industry; in the UK, there are still adult gaming centers and licensed family entertainment centers which cater to those who are passionate about the game. The UK Gambling Commission released recent statistics which are quite staggering—as of September this year, there are more than a thousand gaming centers with arcade premises in Britain. Land-based gaming centers aren’t the only ones thriving; the online industry is seeing a boom itself, with graphic innovations to up the ante. For instance, recent gaming news from Casino City Times revealed that UK-based gaming platform Betfair Arcade recently teamed up with Core Gaming Ltd which is “the gaming industry’s leading developer of HTML5 and tablet casino games” to launch a slot game based on Evil Knievel. This alliance is bound to have a huge reach, as Core plans to deliver the brand into emerging US markets as well as land-based UK markets.
With a wide audience, how do arcade games affect society? Bryan Price, in an article for Yahoo! Voices, said that different arcade games have certain benefits. Shooting games are good for reflexes, because these commonly require quick moves in order to shoot at targets and stay alive. Puzzle games aid logical reasoning and improves critical thinking, as these “strain the brain” to get to the next level. Fighting games help the memory, as the player tends to memorize special attacks and combination moves in order to be a strategic combatant. Action games improve alertness, because the senses are alive during adrenaline-pumping gaming sequences. With these effects on gamers, it’s no wonder that they stick to arcade games after all these years.